Unreal Bjornament 3 - WINNERS
BjornHurri 23 days ago
The war is over, 100 artists have duked it out and we have a clear winner. What an amazing ride, we had some major ups and downs, some noshows but most of all, some really amazing art!
- Ben Mauro - https://www.artstation.com/benmauro - Even Mehl Amundsen - https://www.artstation.com/mischeviouslittleelf/ - Jana Schirmer - https://www.artstation.com/janaschirmer - Maxx Burman - http://www.maxxburman.com/ - Mark Molnar - https://www.artstation.com/markmolnar/ - Lip Comarella - https://www.artstation.com/lipcomarella - Bastien Lecouffe Deharme - https://www.artstation.com/deharme - Jama Jurabaev - https://www.artstation.com/jama - Rafael Grassetti - https://rgrassetti.com/ - Erik Staub - https://www.facebook.com/ErikStaubArt
If you want to see the finalists work and sketches in their whole
So the positions of first, second, and third will receive a print of their finals piece from Inprint
and there will be a poster here, if you want to see all the 100 artists contribution to the competition
So without further delays, here are the winners!
Thank you all who participated and contributed to this years art journey. It was amazing!
Number one spot goes to:
This is definitely a WIN for me! Composition, Mood, Design, sense of details, and painting technique. Congrats, it's beautiful!
Great piece ! could be a badass Magic card! The clear winner in my opinion. Really cool design and solid composition. My only critique would be that the challenge theme feels like an afterthought. Maybe the forcefield could have been under attack and clearly show that this creature is indestructible?
Really like the creature design and the mood of the overall piece. The only thing I am missing here is the storytelling / narrative, what would connect it more to the topic of this round. It works great as a separate design, but would be great to see it more in context or action to get to know more about the world what surrounds it and the creature itself. That's all, other than this it's a nice cohesive work.
Really cool creature design, setting and environment/presentation for this, working really well to sell the idea!
Stunning work! This is the stuff of nightmares, and I love it!
Great work! Just for the sake of improvement: the values of every silhouettes are quite similar and it kind of put them all on a line across the canvas instead of selling us the fact that they are circling around the main characters.
great execution , cool sense of action: I feel the 2 fighting factions don't contrast each other enough . Still terrific job!
Really cool piece! a dynamic composition and nice rendering of volumes. A couple critiques : The theme doesn't really come through. I guess that guy with the sword is supposed to be indestructible? but apart from the fact that he is still alive in the middle of what looks like strong foes, nothing tells me he is "indestructible", literally or not. For all I know, 1 second later he gets killed. Would have been nice if, instead of doing the hitting, he was the one being hit, and it was clear that being hit by those big dudes didn't give him a scratch. As far as painting technique goes, I wish there was more local color and material variation. All the character look like they are made of grey clay, which makes it feel like the picture is unfinished.
Love the dynamism of the piece, great work! Would be great to introduce some local colors, as its a bit hard to differentiate the good guy from the baddies, but thats not a big thing. The only thing I am missing is the same dynamism in the composition as well, like introducing a stronger foreshortening or putting the point of view closer to the action, but that's all. Cool stuff!
Very dramatic scene, moody lighting and dynamic poses really help sell this moment well done!
Wonderful work here, beautiful compo and killer execution!
Third place goes to:
Good piece. The composition would benefit from a more decisive organization and values to sell the piece in an even stronger way!
clear narrative intent and great execution, bravo
cool composition! I like the pose and anatomy of the beast, it is pretty dramatic and impactful. The upper bodies of the human characters are really nice as well, but I can see their legs and feet were really not given the same love, and the ground plane and rocks look really flat which in turn flatten the whole piece. Getting good perspective on where feet touch the ground is super important! Also you could have added a little bit of definition on the ground to give an idea of perspective as well.
Really like the composition and lighting of the piece and the storytelling/ visual narrative is also strong. The only thing I would do tighten up the anatomy of the characters, including the trapped god creature. Great work!
Really interesting take on the idea and scene, could be cool to play up the orange amber material encasing the god to get an interesting translucent/refractive effect.
This one has some punch (clearly), the composition is strong, the colors too, and this facial expression is on point!
I think your piece is the one that hits the theme the closest in this round, so, good job! But to be perfectly honest, I am not a huge fan of the style - similarly to the previous round, it feels "overrendered" - a lot of love put in airbrushy gradients, but not enough love put on general understanding of lighting and primary/secondary forms. There's nothing inherently wrong with fine rendering, but sometimes it can feel out of place, and stiffen the image a lot, when other, more important elements of a piece are not put to at least the same level of care. I'd recommend doing loose color studies of simple volumes, without thinking too much about the fine structure of each gradient but more about the general value relationships between planes. Once you feel more confident with being able to paint a "realistic" scene with less fine gradients, you'll be able to bring back your love of rendering and bring your work to the next level. That being said, the dynamic composition and general color palette are spot on for this type of "splash art" illustration!
Awesome work! Can't really comment on this one. I think you applied the previous feedbacks you got really well onto this final piece. Works great like a splash art, dynamic, cool perspective, iconic but simple costume design matching to the character, nice focal point oriented detailing. Well done!
Really nice dramatic/dynamic composition here! Smoke from his fist helps lead the eye around the composition well.
Great composition and mood. And the brush work is very personal, it feels good to look at! Excellent!
I like the composition and ethereal vibe going on, but it feels a bit unfinished - for the final round of a contest I would expect something more substantial. I think you could have kept the painterly vibe while still adding more definition to some areas - like some more interesting drapery in the cape, some harder edges here and there, a more natural pose to the main character (his arms feel pretty stiff), and maybe just one or two areas of finer mechanical detail on the robot. Also, the theme of the contest doesn't really come through. Would love to see where your work could go with a bit more effort though!
Really like the traditional feel of the painting and shape language of the robot. Unfortunately I don't really understand the story behind and not sure what the guy is doing there in a red makeshift cape... I think you have to be more conscious of your storytelling. If you can match your visual narrative to your painting style, you will be unbeatable. :)
Really like the style and painterly quality here, gives the image and mood a nice feel to it. The floating caped character juxtaposed with the robot makes for a really nice compositional flow as well.
I like the whimsical color palette! The theme is not really clear though, this just seems like a character design to me. I imagine the orange light at her feet is some kind of force field, but it is not clear that it makes her indestructible. Also, you shouldn't be afraid to use a lot of reference for anatomy - hands are super important in a piece like this, you could take photos of your own hands to help you!
I like the idea behind the character and even the overall design direction, but I really miss a lot of things on this one unfortunately. Anatomy, reference use for the costume and clothing, more consciously painted materials... I think you simply have to think through and put more effort into your pieces, if you would like to compete with the other contestants.
Very cool costume design, color pallet and idea here!
Hiro 23 days ago
Thank you for hosting as always Bjorn. Really freaken cool to see all of these finalists works.
Avidite 22 days ago
Awesome! I feel better being taken out by the winner now haha. Really was great joining in on this. Thank you for hosting it and thank you to the judges! I look forward to seeing y'all next time.